Clips in Banger.Show can operate in two modes: 2D and 3D. This controls how a clip is positioned, layered, and interacted with in the viewport.
All newly added clips start in 2D mode by default. Switch to 3D when you need depth and spatial freedom.
Finding the mode selector
Select a compatible clip and look for the Object mode toggle at the top of the Inspector panel.
2D mode (default)
In 2D mode, clips behave like flat images that always face the camera:
- Screen-space positioning: Move elements only left/right and up/down — like placing stickers on your screen
- Always facing camera: The element automatically rotates to always face the viewer
- Track-based layering: Higher tracks appear in front of lower tracks, just like layers in image editing software
- Drag controls: Simply click and drag to reposition the object in the viewport
2D mode is great for overlays, text, and compositions where you want consistent sizing regardless of camera movement.
3D mode
In 3D mode, clips exist as true three-dimensional objects in your scene:
- Full spatial freedom: Move the element in all directions — left/right (X), up/down (Y), and forward/backward (Z)
- Rotation: Rotate the object around any axis for dynamic positioning
- 3D controls: Use the pivot controls (colored axes) to manipulate position and rotation directly in the viewport
- Camera perspective: Objects change size based on their distance from the camera
Switch to 3D mode when you want elements to interact with depth and camera movements. Learn the fundamentals of 3D positioning in the 3D Basics guide.
When to use which
| I want to... | Use |
|---|---|
| Add overlays, titles, or HUD elements | 2D mode |
| Keep elements the same size regardless of camera | 2D mode |
| Layer elements like in image editing software | 2D mode |
| Place objects at different depths in the scene | 3D mode |
| Make elements react to camera movements | 3D mode |
| Rotate objects freely in space | 3D mode |
| Create cinematic depth and parallax | 3D mode |
Pro Tip
Most compositions work great in 2D mode. Switch to 3D mode when you want elements to move through space, react to camera movements, or create depth in your scene.
Supported clips
2D mode is available for the following clip types:
All other clip types (lights, boxes, sparkles, etc.) operate exclusively in 3D mode.