Object Effects, Correct Layers, and Stable Colors

TL;DR: this update is about making the editor behave more like a video editor should. Layers should follow the timeline, colors should stay stable when effects are active, media should behave predictably, and common edits should happen where you expect them.

For a while, we were focused heavily on advanced 3D and pro visual tools. We are still building those, but this round also fixes some of our own mistakes and brings more of the basics into shape.

Highlights:

  • Object Effects: Stack Glow, Blur, Shadow, Stroke, Adjust, Dither, Pixelate, and Wobble on individual clips
  • Correct Order for Global Effects: New projects apply global effects from lower tracks to higher tracks
  • Timeline Editing Basics: Drag fade handles directly on clips, see video waveforms, and mute video audio from the timeline
  • Correct Rendering: More consistent colors, 3D layering, transparent videos, shaders, and export behavior

Object effects on clips

Object effects can now be stacked directly on individual visual clips.

Left: the same rotating 3D object without effects. Right: multiple object effects animated with keyframes.

These are separate from global effects: object effects belong to a specific image, video, text, shape, shader, or 3D object, and they are composed before full-frame timeline effects.

You can combine effects like Glow, Blur, Shadow, Stroke, Adjust, Dither, Pixelate, and the new Wobble effect to build richer looks without leaving the editor. Object effects can also be reordered on the clip, so combined treatments are easier to control.

Wobble adds jittery motion to an individual text clip

Object effects also work across more clip types now, including shader backgrounds and video spheres. That makes it easier to treat background visuals, 3D clips, and foreground media as part of the same visual system instead of switching between separate controls.

A ferrofluid clip styled with Pixelate, Stroke, Dither, and Bloom effects

Global effects follow timeline order

This is one of the places where we had to fix our own mistake. Global effects used to feel too much like hidden render steps: the timeline showed layers, but the final result did not always behave like those layers were being processed in a clear order.

Noise layered over Pixelation demonstrates timeline-ordered global effects

New projects now use the layered effects engine for global effects: lower tracks are processed first, and higher tracks process the result. So if you stack Bloom, Noise, Pixelation, Color Grading, or VHS, the visible timeline order is the render order.

Older projects keep the legacy renderer so existing visuals do not unexpectedly change.

Fade clips from the timeline

Visual clip fades now live where you would expect them in a video editor: directly on the clip in the timeline.

Drag fade handles directly on visual clips in the timeline

Drag a handle to set the fade length while you trim and arrange the clip. It is a small workflow cleanup, but it removes a trip to the inspector for a common edit.

The inspector controls are still useful for exact values, but quick fades no longer require switching context.

Rendering updates

3D scenes can now try an early environment reflections path that helps objects feel more integrated with the scene.

Experimental environment reflections make 3D objects feel more integrated with the scene

Below that, several rendering correctness fixes landed for complex projects:

  • More consistent colors: Fixed a bug where applying effects could make the whole scene look brighter, especially with shaders and 3D models.
  • Per-object 3D opacity: 3D model opacity is isolated per instance, so changing one object no longer affects other copies unexpectedly.
  • Cleaner 3D and video layering: 3D video layering now behaves more like images, and transparent WebM files no longer leave frame trails.
  • Shader-heavy renders: Infinity camera animation, Ferrofluid, and Matrix shader rendering are more reliable or faster.

More editor and export polish

A few smaller workflow improvements landed alongside the bigger editor changes:

  • Timeline details: Library elements insert at the playhead, scissors cuts snap to timeline points, and the scale slider has better precision.
  • Video clip waveforms: Video clips show audio waveforms and muted state directly on the timeline.
  • Video audio controls: You can mute or unmute video audio from the clip context menu.
  • Faster waveform rendering: Waveforms generate faster, so the timeline gets useful audio detail sooner.
  • Dashboard guides: Guides are now available from the dashboard.
  • Non-blocking desktop updates: The desktop app no longer shows an annoying banner that forces you to update before continuing.
  • Clearer browser exports: Export progress now includes percentage, frame progress, and ETA.

Fixes and cleanup:

  • Disabled clips stay out of exports: Disabled clips are ignored in export settings, so temporary timeline experiments do not leak into the final output.
  • Cleaner video audio: 3D video clips no longer create duplicate audio, and audio visualizers stay stable when there is no active audio source.
  • Dropped file reliability: When you drop a local media file or 3D model into the editor, it no longer disappears while the upload finishes.
  • Template audio: When you create a project from a template and choose an audio file, that audio is now added directly to the timeline.
  • Dashboard project polish: Project browsing and project creation are smoother, especially after signing back in.
  • Inspector labels: Environment presets now show names in the inspector.
  • Background cleanup: Solid Color backgrounds are deprecated for new backgrounds in favor of the newer background workflow.

As always, if something feels off or you want a specific workflow improved, send it in the Discord community.

Igor Samokhovets photoIgor Samokhovets

June 20, 2026

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Crop Tools, Faster Timeline, and a Cleaner Editor

This update focuses on faster editing and more direct creative control: new crop tools, preview drag-and-drop, clip disabling, smoother dense timelines, and a cleaner editor UI.

Here's what's new:

  • Crop Images and Videos: Crop media non-destructively from the editor
  • Disable Clips: Temporarily turn clips off without deleting them
  • Faster Timeline: Drag, zoom, trim, and select clips more smoothly in large projects
  • Cleaner Editor: More compact controls, better media browsing, shader backgrounds as individual clips, and preview drop upload

Crop images and videos

Image and video clips can now be cropped directly inside the editor.

Crop images and videos directly in the editor

Cropping is non-destructive, so your original uploaded file stays unchanged. You can adjust the visible area, keep experimenting, and render the final result without creating extra copies of the same media.

For video clips, the crop tool uses a preview frame from the selected video so it's easier to line up the shot before you render.

Disable clips

Clips can now be disabled from the timeline.

Disable clips to compare edits without deleting timeline work

Disabled clips stay in your project but are excluded from preview, render output, and audio processing. This makes it easier to test alternate versions, compare layers, or temporarily remove an element without losing its timing and settings.

Use Shift+E to toggle selected clips.

Better timeline performance

Dense projects should feel much smoother now.

We improved timeline zooming, clip dragging, trimming, selection, and marquee selection so larger projects stay responsive while you work. Drop previews also line up more reliably when timelines are scrolled or have many tracks.

A few specific fixes are included here too:

  • Selected adjacent clips no longer overlap when trimming either edge
  • Dragging clips back to the original track now previews the drop in the right place
  • Scrolled timelines now show drop previews on the correct virtualized track

Re-designed editor controls

The editor UI has been tightened up across the main control bar, inspector, media library, and element library.

Cleaner inspector controls with compact sections and easier scanning

The inspector is more compact and can be expanded wider when you need more room for detailed controls. File upload fields are quieter, media and shader pickers are easier to scan, and the editor library now has cleaner tabs, searchable element tiles, grouped effects, and timeline-matched colors.

The Import tab is now called Media, with clearer labels for uploaded files and stock sources. Media browsing also supports persistent grid and list views.

Shader backgrounds are now individual clips

Each shader is now added as its own clip from a visual browser, instead of changing the shader type inside an existing clip.

Choose shader backgrounds as individual clips

This fits the video editor workflow better: changing a shader used to reset that shader's settings and remove its keyframes anyway, so picking a new shader now creates a new timeline clip with its own controls.

More creative controls

This update also adds or improves several clip controls:

  • Background clips now have an Opacity control
  • 3D objects now share a consistent Opacity control
  • 3D videos now support adjustable rounded corners from Appearance controls
  • Shader keyframes now show the correct parameter names
  • Double-clicking in the preview can select deeper overlapping layers, including shader, video sphere, and solid color backgrounds

Fixes and polish

A lot of small fixes landed alongside the larger editor improvements:

  • Copying selected text in the editor no longer copies the selected clip instead
  • Undo now works correctly after changing a shader clip
  • Template customization shows clearer required-field messages
  • Audio file fields no longer show broken image previews
  • Projects started from templates open with an empty Library instead of showing template internals
  • Editor transform controls stay crisp when visual effects are active
  • Selection boxes and resize handles fit visual clips more accurately
  • Noise effects stay in sync with the video timeline
  • The desktop app starts correctly in packaged builds and download links resolve to the latest version more reliably

We also refreshed dashboard template browsing with curated collections, tag search, smoother scrolling, and automatic loading as you browse.

Igor Samokhovets photoIgor Samokhovets

May 7, 2026

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Local Asset Storage

With local asset storage, Banger.Show keeps imported files available in the editor, so you can start working without waiting for the full upload flow to finish.

Here's what's new:

  • Faster Media Imports: Imported files are available in the editor right away
  • Faster Project Loads: Projects with existing media open faster

Faster media imports

When you import a file, it is available in the editor right away.

Instead of waiting for upload and processing to fully finish first, you can place assets, arrange your project, and keep editing while that continues in the background.

This is especially useful with larger files, where waiting used to interrupt the editing flow.

Faster project loads

Projects also open faster when you come back to them.

If you were already working with a set of files, the editor can restore them from local storage instead of starting from scratch again.

That means less waiting and a smoother workflow when reopening projects.

If something still feels slow or clunky in your workflow, share a short recording in our Discord community and we will refine it quickly.

Igor Samokhovets photoIgor Samokhovets

March 28, 2026

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AI Clip Selection, Custom Shaders and Shader Generation

You can now build a first draft of clips from your track with AI Clip Selection, write your own custom shaders, or generate a shader from a prompt.

  • AI Clip Selection: Build a first timeline draft from library clips matched to your track.
  • Custom Shader: Write your own audio-reactive shader directly in the editor.
  • Shader Generation (Beta): Turn a prompt into a usable shader faster.

AI Clip Selection

After a month of beta testing, AI Clip Selection is now available for everyone.

It picks clips from the library and places them on your timeline based on your selected pace and beat detection, so you can get to a strong first draft much faster.

AI Clip Selection

Custom Shader

If you are familiar with GLSL, you can now create your own audio-reactive shader directly in the editor.

Custom Shader includes built-in audio-reactive controls for:

  • Start color
  • End color
  • Intensity
  • Pattern

So you can keep fast visual controls in the UI while still writing your own shader logic.

Custom Shader

If you want to write your own shader, see the Custom Shaders guide.

Shader Generation (Beta)

Describe the look you want, and AI generates a custom shader for you. You can use generated shaders on their own, as backgrounds, or alongside other built-in shaders in the same project.

Shaders Generation (Beta)

Quick tips

  • Start with AI Clip Selection to get a full first draft quickly, then swap or tune 1-2 clips by hand for a stronger final flow.
  • If your track has clear drops, try a faster pace so beat placement has more impact.
  • For shader generation, write mood + motion + color in one prompt (for example: dark metallic pulse, slow swirl, cyan to orange).
  • Use Intensity and Pattern first before rewriting code; small control tweaks often get you most of the way.
  • Mix generated custom shaders with built-in shaders to keep variety while preserving a consistent visual identity.

As always, we will keep iterating on output quality and stability based on your feedback.

We are actively developing new generative AI features right now, and more updates are coming soon.

Mark Beziaev photoMark Beziaev

March 11, 2026

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New Keyframe Easings + Keyframe Curve Editor

Keyframes got a major update.

We introduced easing presets instead of a single basic elastic easing.

You can now set a wider range of easing types per keyframe segment to shape motion exactly how you want, and use the inline Keyframe Curve Editor when you need deeper control.

New keyframe easing options

Current easing options in timeline keyframe menus and overlay:

  • Linear
  • Ease In
  • Ease Out
  • Ease In Out
  • Cubic In
  • Cubic Out
  • Cubic In Out
  • Elastic Out

Use these to control how each segment accelerates/decelerates between keyframes, from subtle smoothing to stronger stylized motion.

Easing presets

Keyframe Curve Editor

When a clip with keyframes is selected, use the curve icon on the clip to open the Keyframe Curve Editor.

In the editor you can:

  • pick the active parameter curve
  • drag keyframes and segments
  • add / duplicate / delete keyframes
  • edit easing from the top bar or context menu
Keyframe Curve Editor

Drag handles for deeper easing control

If presets are not enough, you can fine-tune easing manually with drag handles in the Keyframe Curve Editor.

This lets you shape the curve more precisely:

  • make motion snap faster at the start
  • hold longer and accelerate near the end
  • create more stylized transitions than preset-only easing

So you can start with a preset (Cubic / Elastic) and then push it further by adjusting handles directly.

Drag handles for deeper easing control

Add keyframe behavior

You can easily add keyframes right in the editor.

  • Toolbar buttons for quickly adding, duplicating, and deleting keyframes
  • Easing selector to change the easing of the selected keyframe
Adding keyframes and changing easing

Quick tips for better visuals

  • Start with Cubic In Out for smooth, musical motion, then tweak with handles.
  • Use Elastic Out sparingly on impact moments (drops, transitions, logo hits).
  • Keep most segments subtle and save extreme easing for a few hero moments.
  • Duplicate a keyframe, then offset it by a few frames to build natural micro-movement.
  • If motion feels chaotic, reset one segment to Linear and rebuild from there.

Small easing changes can make a big difference in how premium your final visual feels.

If something still feels off in your workflow, share a short recording in our Discord community and we will refine it quickly.

Mark Beziaev photoMark Beziaev

March 5, 2026

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