Crop Tools, Faster Timeline, and a Cleaner Editor

This update focuses on faster editing and more direct creative control: new crop tools, preview drag-and-drop, clip disabling, smoother dense timelines, and a cleaner editor UI.

Here's what's new:

  • Crop Images and Videos: Crop media non-destructively from the editor
  • Disable Clips: Temporarily turn clips off without deleting them
  • Faster Timeline: Drag, zoom, trim, and select clips more smoothly in large projects
  • Cleaner Editor: More compact controls, better media browsing, shader backgrounds as individual clips, and preview drop upload

Crop images and videos

Image and video clips can now be cropped directly inside the editor.

Cropping is non-destructive, so your original uploaded file stays unchanged. You can adjust the visible area, keep experimenting, and render the final result without creating extra copies of the same media.

For video clips, the crop tool uses a preview frame from the selected video so it's easier to line up the shot before you render.

Disable clips

Clips can now be disabled from the timeline.

Disabled clips stay in your project but are excluded from preview, render output, and audio processing. This makes it easier to test alternate versions, compare layers, or temporarily remove an element without losing its timing and settings.

Use Shift+E to toggle selected clips.

Better timeline performance

Dense projects should feel much smoother now.

We improved timeline zooming, clip dragging, trimming, selection, and marquee selection so larger projects stay responsive while you work. Drop previews also line up more reliably when timelines are scrolled or have many tracks.

A few specific fixes are included here too:

  • Selected adjacent clips no longer overlap when trimming either edge
  • Dragging clips back to the original track now previews the drop in the right place
  • Scrolled timelines now show drop previews on the correct virtualized track

Re-designed editor controls

The editor UI has been tightened up across the main control bar, inspector, media library, and element library.

Cleaner inspector controls with compact sections and easier scanning

The inspector is more compact and can be expanded wider when you need more room for detailed controls. File upload fields are quieter, media and shader pickers are easier to scan, and the editor library now has cleaner tabs, searchable element tiles, grouped effects, and timeline-matched colors.

The Import tab is now called Media, with clearer labels for uploaded files and stock sources. Media browsing also supports persistent grid and list views.

Shader backgrounds are now individual clips

Each shader is now added as its own clip from a visual browser, instead of changing the shader type inside an existing clip.

Choose shader backgrounds as individual clips

This fits the video editor workflow better: changing a shader used to reset that shader's settings and remove its keyframes anyway, so picking a new shader now creates a new timeline clip with its own controls.

More creative controls

This update also adds or improves several clip controls:

  • Background clips now have an Opacity control
  • 3D objects now share a consistent Opacity control
  • 3D videos now support adjustable rounded corners from Appearance controls
  • Shader keyframes now show the correct parameter names
  • Double-clicking in the preview can select deeper overlapping layers, including shader, video sphere, and solid color backgrounds

Fixes and polish

A lot of small fixes landed alongside the larger editor improvements:

  • Copying selected text in the editor no longer copies the selected clip instead
  • Undo now works correctly after changing a shader clip
  • Template customization shows clearer required-field messages
  • Audio file fields no longer show broken image previews
  • Projects started from templates open with an empty Library instead of showing template internals
  • Editor transform controls stay crisp when visual effects are active
  • Selection boxes and resize handles fit visual clips more accurately
  • Noise effects stay in sync with the video timeline
  • The desktop app starts correctly in packaged builds and download links resolve to the latest version more reliably

We also refreshed dashboard template browsing with curated collections, tag search, smoother scrolling, and automatic loading as you browse.

Igor Samokhovets photoIgor Samokhovets

May 7, 2026

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Local Asset Storage

With local asset storage, Banger.Show keeps imported files available in the editor, so you can start working without waiting for the full upload flow to finish.

Here's what's new:

  • Faster Media Imports: Imported files are available in the editor right away
  • Faster Project Loads: Projects with existing media open faster

Faster media imports

When you import a file, it is available in the editor right away.

Instead of waiting for upload and processing to fully finish first, you can place assets, arrange your project, and keep editing while that continues in the background.

This is especially useful with larger files, where waiting used to interrupt the editing flow.

Faster project loads

Projects also open faster when you come back to them.

If you were already working with a set of files, the editor can restore them from local storage instead of starting from scratch again.

That means less waiting and a smoother workflow when reopening projects.

If something still feels slow or clunky in your workflow, share a short recording in our Discord community and we will refine it quickly.

Igor Samokhovets photoIgor Samokhovets

March 28, 2026

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AI Clip Selection, Custom Shaders and Shader Generation

You can now build a first draft of clips from your track with AI Clip Selection, write your own custom shaders, or generate a shader from a prompt.

  • AI Clip Selection: Build a first timeline draft from library clips matched to your track.
  • Custom Shader: Write your own audio-reactive shader directly in the editor.
  • Shader Generation (Beta): Turn a prompt into a usable shader faster.

AI Clip Selection

After a month of beta testing, AI Clip Selection is now available for everyone.

It picks clips from the library and places them on your timeline based on your selected pace and beat detection, so you can get to a strong first draft much faster.

Custom Shader

If you are familiar with GLSL, you can now create your own audio-reactive shader directly in the editor.

Custom Shader includes built-in audio-reactive controls for:

  • Start color
  • End color
  • Intensity
  • Pattern

So you can keep fast visual controls in the UI while still writing your own shader logic.

If you want to write your own shader, see the Custom Shaders guide.

Shader Generation (Beta)

Describe the look you want, and AI generates a custom shader for you. You can use generated shaders on their own, as backgrounds, or alongside other built-in shaders in the same project.

Quick tips

  • Start with AI Clip Selection to get a full first draft quickly, then swap or tune 1-2 clips by hand for a stronger final flow.
  • If your track has clear drops, try a faster pace so beat placement has more impact.
  • For shader generation, write mood + motion + color in one prompt (for example: dark metallic pulse, slow swirl, cyan to orange).
  • Use Intensity and Pattern first before rewriting code; small control tweaks often get you most of the way.
  • Mix generated custom shaders with built-in shaders to keep variety while preserving a consistent visual identity.

As always, we will keep iterating on output quality and stability based on your feedback.

We are actively developing new generative AI features right now, and more updates are coming soon.

Mark Beziaev photoMark Beziaev

March 11, 2026

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New Keyframe Easings + Keyframe Curve Editor

Keyframes got a major update.

We introduced easing presets instead of a single basic elastic easing.

You can now set a wider range of easing types per keyframe segment to shape motion exactly how you want, and use the inline Keyframe Curve Editor when you need deeper control.

New keyframe easing options

Current easing options in timeline keyframe menus and overlay:

  • Linear
  • Ease In
  • Ease Out
  • Ease In Out
  • Cubic In
  • Cubic Out
  • Cubic In Out
  • Elastic Out

Use these to control how each segment accelerates/decelerates between keyframes, from subtle smoothing to stronger stylized motion.

Easing presets

Keyframe Curve Editor

When a clip with keyframes is selected, use the curve icon on the clip to open the Keyframe Curve Editor.

In the editor you can:

  • pick the active parameter curve
  • drag keyframes and segments
  • add / duplicate / delete keyframes
  • edit easing from the top bar or context menu

Drag handles for deeper easing control

If presets are not enough, you can fine-tune easing manually with drag handles in the Keyframe Curve Editor.

This lets you shape the curve more precisely:

  • make motion snap faster at the start
  • hold longer and accelerate near the end
  • create more stylized transitions than preset-only easing

So you can start with a preset (Cubic / Elastic) and then push it further by adjusting handles directly.

Add keyframe behavior

You can easily add keyframes right in the editor.

  • Toolbar buttons for quickly adding, duplicating, and deleting keyframes
  • Easing selector to change the easing of the selected keyframe

Quick tips for better visuals

  • Start with Cubic In Out for smooth, musical motion, then tweak with handles.
  • Use Elastic Out sparingly on impact moments (drops, transitions, logo hits).
  • Keep most segments subtle and save extreme easing for a few hero moments.
  • Duplicate a keyframe, then offset it by a few frames to build natural micro-movement.
  • If motion feels chaotic, reset one segment to Linear and rebuild from there.

Small easing changes can make a big difference in how premium your final visual feels.

If something still feels off in your workflow, share a short recording in our Discord community and we will refine it quickly.

Mark Beziaev photoMark Beziaev

March 5, 2026

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One Timeline, Audio Clips and a Smoother Editor

We've been working on this one for a while. This update rethinks the core editing experience — one continuous timeline, native audio clips, and an editor that finally feels like a proper video editor.

Here's what's new:

  • One Continuous Timeline: The editor now uses a single flat timeline workflow
  • Audio Clips: Audio is now a first-class clip type, not a separate project-level setting
  • Audio Reactivity: Visualizers react to all your audio clips together
  • Track Panel: Rename tracks, hide visual tracks, mute audio tracks
  • Better Editing: Snapping, split-at-click, improved drag and selection

One continuous timeline

Scenes are no longer part of the day-to-day editing workflow.

Instead, you work in one continuous timeline, which makes timing and arrangement much more direct. You can place clips anywhere, resize them, move them around, and build your full structure without jumping between scene containers.

This makes the editor easier to learn and much faster to use, especially for longer projects.

Audio clips on the timeline

Audio now behaves like regular clips on the timeline.

Multiple audio clips on the timeline with waveforms

You can use multiple audio tracks and work with audio in a way that feels familiar from standard video editors:

  • Per-clip volume in dB
  • Fade in and fade out
  • Trim and split
  • Waveform visible directly on clips

Audio tracks are grouped in their own section below visual tracks, so it stays clean and easy to read.

Visualizers react to your full mix

If you have a vocal track, a beat, and an FX layer on separate audio tracks, your visualizers now respond to all of them together — not just one source.

Track panel and organization

The timeline now has a dedicated left panel where you can:

  • Rename tracks by double-clicking the track name
  • Toggle visibility on visual tracks (hidden tracks are excluded from preview and render)
  • Toggle mute on audio tracks

Track layering and priority are clearer, and dropping clips below your existing tracks creates new tracks automatically.

Smoother editing interactions

A lot of timeline interactions were tightened up so editing feels more fluid:

  • Snap guides: Clips snap to each other's edges with visible guide lines
  • Split at click: Split actions respect where you click, not just the playhead
  • Edge dragging: Better behavior when resizing clips near timeline boundaries
  • Waveform performance: Faster waveform rendering so the timeline stays responsive

Bug fixes and improvements

  • Video clips can include audio (muted by default)
  • Better first-frame rendering reliability
  • Improved timeline scrolling and resize behavior

If you run into anything unexpected, let us know in our Discord community. It helps us prioritize the next improvements quickly.

Igor Samokhovets photoIgor Samokhovets

March 1, 2026

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