AI Clip Selection, Custom Shaders and Shader Generation

You can now build a first draft of clips from your track with AI Clip Selection, write your own custom shaders, or generate a shader from a prompt.

  • AI Clip Selection: Build a first timeline draft from library clips matched to your track.
  • Custom Shader: Write your own audio-reactive shader directly in the editor.
  • Shader Generation (Beta): Turn a prompt into a usable shader faster.

AI Clip Selection

After a month of beta testing, AI Clip Selection is now available for everyone.

It picks clips from the library and places them on your timeline based on your selected pace and beat detection, so you can get to a strong first draft much faster.

Custom Shader

If you are familiar with GLSL, you can now create your own audio-reactive shader directly in the editor.

Custom Shader includes built-in audio-reactive controls for:

  • Start color
  • End color
  • Intensity
  • Pattern

So you can keep fast visual controls in the UI while still writing your own shader logic.

If you want to write your own shader, see the Custom Shaders guide.

Shader Generation (Beta)

Describe the look you want, and AI generates a custom shader for you. You can use generated shaders on their own, as backgrounds, or alongside other built-in shaders in the same project.

Quick tips

  • Start with AI Clip Selection to get a full first draft quickly, then swap or tune 1-2 clips by hand for a stronger final flow.
  • If your track has clear drops, try a faster pace so beat placement has more impact.
  • For shader generation, write mood + motion + color in one prompt (for example: dark metallic pulse, slow swirl, cyan to orange).
  • Use Intensity and Pattern first before rewriting code; small control tweaks often get you most of the way.
  • Mix generated custom shaders with built-in shaders to keep variety while preserving a consistent visual identity.

As always, we will keep iterating on output quality and stability based on your feedback.

We are actively developing new generative AI features right now, and more updates are coming soon.

Mark Beziaev photoMark Beziaev

March 11, 2026

Copy link

New Keyframe Easings + Keyframe Curve Editor

Keyframes got a major update.

We introduced easing presets instead of a single basic elastic easing.

You can now set a wider range of easing types per keyframe segment to shape motion exactly how you want, and use the inline Keyframe Curve Editor when you need deeper control.

New keyframe easing options

Current easing options in timeline keyframe menus and overlay:

  • Linear
  • Ease In
  • Ease Out
  • Ease In Out
  • Cubic In
  • Cubic Out
  • Cubic In Out
  • Elastic Out

Use these to control how each segment accelerates/decelerates between keyframes, from subtle smoothing to stronger stylized motion.

Easing presets

Keyframe Curve Editor

When a clip with keyframes is selected, use the curve icon on the clip to open the Keyframe Curve Editor.

In the editor you can:

  • pick the active parameter curve
  • drag keyframes and segments
  • add / duplicate / delete keyframes
  • edit easing from the top bar or context menu

Drag handles for deeper easing control

If presets are not enough, you can fine-tune easing manually with drag handles in the Keyframe Curve Editor.

This lets you shape the curve more precisely:

  • make motion snap faster at the start
  • hold longer and accelerate near the end
  • create more stylized transitions than preset-only easing

So you can start with a preset (Cubic / Elastic) and then push it further by adjusting handles directly.

Add keyframe behavior

You can easily add keyframes right in the editor.

  • Toolbar buttons for quickly adding, duplicating, and deleting keyframes
  • Easing selector to change the easing of the selected keyframe

Quick tips for better visuals

  • Start with Cubic In Out for smooth, musical motion, then tweak with handles.
  • Use Elastic Out sparingly on impact moments (drops, transitions, logo hits).
  • Keep most segments subtle and save extreme easing for a few hero moments.
  • Duplicate a keyframe, then offset it by a few frames to build natural micro-movement.
  • If motion feels chaotic, reset one segment to Linear and rebuild from there.

Small easing changes can make a big difference in how premium your final visual feels.

If something still feels off in your workflow, share a short recording in our Discord community and we will refine it quickly.

Mark Beziaev photoMark Beziaev

March 5, 2026

Copy link

One Timeline, Audio Clips and a Smoother Editor

We've been working on this one for a while. This update rethinks the core editing experience — one continuous timeline, native audio clips, and an editor that finally feels like a proper video editor.

Here's what's new:

  • One Continuous Timeline: The editor now uses a single flat timeline workflow
  • Audio Clips: Audio is now a first-class clip type, not a separate project-level setting
  • Audio Reactivity: Visualizers react to all your audio clips together
  • Track Panel: Rename tracks, hide visual tracks, mute audio tracks
  • Better Editing: Snapping, split-at-click, improved drag and selection

One continuous timeline

Scenes are no longer part of the day-to-day editing workflow.

Instead, you work in one continuous timeline, which makes timing and arrangement much more direct. You can place clips anywhere, resize them, move them around, and build your full structure without jumping between scene containers.

This makes the editor easier to learn and much faster to use, especially for longer projects.

Audio clips on the timeline

Audio now behaves like regular clips on the timeline.

Multiple audio clips on the timeline with waveforms

You can use multiple audio tracks and work with audio in a way that feels familiar from standard video editors:

  • Per-clip volume in dB
  • Fade in and fade out
  • Trim and split
  • Waveform visible directly on clips

Audio tracks are grouped in their own section below visual tracks, so it stays clean and easy to read.

Visualizers react to your full mix

If you have a vocal track, a beat, and an FX layer on separate audio tracks, your visualizers now respond to all of them together — not just one source.

Track panel and organization

The timeline now has a dedicated left panel where you can:

  • Rename tracks by double-clicking the track name
  • Toggle visibility on visual tracks (hidden tracks are excluded from preview and render)
  • Toggle mute on audio tracks

Track layering and priority are clearer, and dropping clips below your existing tracks creates new tracks automatically.

Smoother editing interactions

A lot of timeline interactions were tightened up so editing feels more fluid:

  • Snap guides: Clips snap to each other's edges with visible guide lines
  • Split at click: Split actions respect where you click, not just the playhead
  • Edge dragging: Better behavior when resizing clips near timeline boundaries
  • Waveform performance: Faster waveform rendering so the timeline stays responsive

Bug fixes and improvements

  • Video clips can include audio (muted by default)
  • Better first-frame rendering reliability
  • Improved timeline scrolling and resize behavior

If you run into anything unexpected, let us know in our Discord community. It helps us prioritize the next improvements quickly.

Igor Samokhovets photoIgor Samokhovets

March 1, 2026

Copy link

New Text Element, Color Grading and Visual Effects

Here's what's new:

  • Editor Improvements: Marquee selection and fullscreen mode
  • New Text Element: Flat text with 250 fonts, while the old one is now 3D Text
  • New Effects: Color Grading, Filter, and Fisheye
  • Camera Controls: FOV setting and handheld shake overlay
  • Box Textures: Apply custom images to 3D boxes
  • Oscilloscope Revamp: Now displays your actual audio waveform
  • Free Artwork Generator: Create album covers and single artwork with AI
  • Free Plan: Try Banger.Show without signing up or paying

Editor Improvements

Marquee Selection

Click and drag in the timeline to draw a selection box around multiple clips. This makes it much faster to select, move, or delete groups of clips at once.

Fullscreen Mode

Click the fullscreen button in the preview to expand your video to full screen. Great for presentations or reviewing your work without distractions.

New Text Element

There's a new Text element for flat, 2D text with 250 Google Fonts to choose from. You have control over font weight (thin, regular, bold, etc.) and stroke width settings.

The previous Text element has been renamed to 3D Text and still works as before for extruded, three-dimensional text.

New Text Element

New Effects

Three new effects to enhance your visuals:

Color Grading

Add cinematic color adjustments to your scenes. Color Grading gives you control over:

  • Brightness and Contrast for overall exposure
  • Saturation to boost or mute colors
  • Hue Shift to rotate the entire color palette
  • Shadows, Midtones, and Highlights tinting

Filter

Apply instant color presets to your visuals. Filter works like Instagram filters but for video. Choose from presets like Vintage, Cold, Warm, and more to quickly set the mood.

Fisheye

Create a wide-angle lens distortion that bends the edges of your scene. Great for trippy visuals, action shots, or adding an immersive feel to your videos.

Find all three in the Effects clip in the timeline.

Camera Controls

Two new ways to control your camera:

FOV (Field of View)

Control the camera's field of view to create dramatic perspectives. A lower FOV gives a zoomed-in, compressed look. A higher FOV shows more of the scene with an expansive feel.

Handheld Shake

Handheld shake is now an overlay you can apply to any camera mode. Whether you're using Custom camera movement or Infinity Symbol mode, toggle on handheld shake to add subtle motion that makes your visuals feel more organic and dynamic.

Box Textures

The Box 3D object now supports custom textures. Upload your own images to wrap around the cube faces. Use it for album art displays, branded content, or creative geometric designs.

Oscilloscope Revamp

The Oscilloscope visualizer now displays your actual audio waveform instead of a generated pattern. The waveform stays perfectly in sync with your music, and you can adjust the sample count, vertical scale, and line width.

Free Music Artwork Generator

We've added a free AI-powered tool to create album covers, single artwork, and promotional images. Describe your vision, pick a style, and generate artwork in seconds. Try it out.

Free Plan

You can now try Banger.Show without creating an account. Just pick a template and start editing right away. When you're ready to export, you can sign up and choose a plan.

Free plan exports include a small watermark. Upgrade to remove it and unlock cloud rendering.

Bug Fixes and Improvements

  • Smoother audio playback: Fixed choppy audio in the preview and improved render stability.
  • Timeline clip overlap fix: Clips no longer overlap incorrectly when moving a selection to the left edge.
  • Shader settings stability: Fixed UI jumping when loading images in shader settings.
  • Template loading fix: Fixed incorrect loading state when navigating between pages.
  • Feedback moved to Discord: Share feedback and feature requests in our Discord community instead of Canny.
Igor Samokhovets photoIgor Samokhovets

January 16, 2026

Copy link

Long Videos, Timeline Improvements and Cloud Renders in Desktop App

Here's what's new in today's update:

  • Long Videos: Create videos up to one hour long
  • Timeline Improvements: Auto-scrolling when extending clips or scene duration
  • Cloud Renders in Desktop App: Both cloud and local rendering now available in the desktop app

Long Videos (Up to One Hour)

This was the most requested feature on our feature request board, and we're thrilled to finally make it happen.

You can now render full DJ sets and mixes with visuals that react to your music for the entire duration. Whether you're creating a one-hour live set recording, an extended mix compilation, or any other long-form content, Banger.Show can now handle it.

Here are the new limits:

  • Cloud renders: Up to 30 minutes
  • Local renders: Up to one hour

We know many of you have been waiting for this. Creating visuals for a 10-minute track was great, but being able to render a complete DJ set or mixtape opens up entirely new possibilities for your releases and live recordings.

This feature is still a bit experimental, so please let us know if you encounter any issues. We're actively working on improving stability and performance for longer videos.

Sheesh, it only took two years. I appreciate everyone who voted for this.

Rendering videos up to one hour is finally here. You can now render up to 30 minutes in the cloud, or go all the way to one hour locally in the desktop app. Technically, this was not easy at all, but after extensive testing on my machines (Mac and Windows), it works.

That said, this feature really pushes hardware to its limits. On weaker machines, local renders may be very slow or may not complete at all, so keep that in mind when rendering from the app. We'll fix that. So we’re keeping a close eye on bug reports.

It’s finally shipped. What a breath of fresh air!

– Igor, co-founder

Timeline Improvements

Working with long timeline just got a lot smoother. We've added automatic scrolling when you're adjusting clip and scene durations.

Now when you drag an extend handle on a clip or extend a scene duration, the timeline will automatically scroll back and forth to follow your cursor. No more awkward stop-and-scroll moments when you're trying to stretch a clip beyond the visible area.

It's one of those small quality-of-life improvements that makes the editing experience feel more fluid and natural.

Cloud Renders in Desktop App

Rendering mode select: Cloud or On-device

The desktop app now gives you the best of both worlds. Previously, you could only render locally on your machine. Now you can choose between cloud and local rendering directly from the desktop app.

Want to keep working on your next project while a render finishes? Send it to the cloud. Prefer to use your GPU and skip the upload? Render locally. The choice is yours, and you can switch between them depending on what works best for each project.

Bug fixes and improvements

  • Faster project loading: opening projects now feels instant thanks to optimized audio data loading. For older projects, re-upload your audio to take advantage of this improvement.
Igor Samokhovets photoIgor Samokhovets

December 12, 2025

Copy link